Creating New Entities
save
New Quick entities can be created and persisted to the database by creating a new entity instance, setting the attributes on the entity, and then calling the save
method.
When we call save
, the record is persisted from the database and the primary key is set to the auto-generated value (if any).
We can shortcut the setters above using a fill
method.
fill
Finds the first matching record or creates a new entity.
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of key / value pairs to fill in to the new entity.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Sets attributes data from a struct of key / value pairs. This method does the following, in order:
Guard against read-only attributes.
Attempt to call a relationship setter.
Calls custom attribute setters for attributes that exist.
Throws an error if an attribute does not exist (if
ignoreNonExistentAttributes
isfalse
which is the default).
populate
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of key / value pairs to fill in to the new entity.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Populate is simply an alias for fill
. Use whichever one suits you best.
create
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of key / value pairs to fill in to the new entity.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Creates a new entity with the given attributes and then saves the entity.
There is no need to call save
when using the create
method.
firstOrNew
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of attributes to restrict the query. If no entity is found the attributes are filled on the new entity returned.
newAttributes
struct
false
{}
A struct of attributes to fill on the new entity if no entity is found. These attributes are combined with attributes
.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Finds the first matching record or returns an unloaded new entity.
firstOrCreate
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of attributes to restrict the query. If no entity is found the attributes are filled on the new entity created.
newAttributes
struct
false
{}
A struct of attributes to fill on the created entity if no entity is found. These attributes are combined with attributes
.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Finds the first matching record or creates a new entity.
findOrNew
Name
Type
Required
Default
Description
id
any
true
The id value to find.
attributes
struct
false
{}
A struct of attributes to fill on the new entity if no entity is found.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Returns the entity with the id value as the primary key. If no record is found, it returns a new unloaded entity.
findOrCreate
Name
Type
Required
Default
Description
id
any
true
The id value to find.
attributes
struct
false
{}
A struct of attributes to use when creating the new entity if no entity is found.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Returns the entity with the id value as the primary key. If no record is found, it returns a newly created entity.
updateOrCreate
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of attributes to restrict the query. If no entity is found the attributes are filled on the new entity created.
newAttributes
struct
false
{}
A struct of attributes to update on the found entity or the new entity if no entity is found.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Updates an existing record or creates a new record with the given attributes.
Hydration Methods
Hydration is a term to describe filling an entity with a struct of data and then marking it as loaded, without doing any database queries. For example, this might be useful when hydrating a user from session data instead of doing a query every request.
hydrate
Name
Type
Required
Default
Description
attributes
struct
false
{}
A struct of key / value pairs to fill in to the entity.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Hyrdates an entity from a struct of data. Hydrating an entity fills the entity and then marks it as loaded.
If the entity's keys are not included in the struct of data, a MissingHydrationKey
is thrown.
hydrateAll
Name
Type
Required
Default
Description
mementos
array
false
[]
An array of structs to hydrate into entities.
ignoreNonExistentAttributes
boolean
false
false
If true, does not throw an exception if an attribute does not exist. Instead, it skips the non-existent attribute.
Hydrates a new collection of entities from an array of structs.
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